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When the enemy was engaged though, the weaponry looked authentic and the play experience looked just fun and frantic as a good FPS should be.
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Often times, stealth is the best answer as you can progress through the game without killing every soldier you pass by. As such, since it didn’t appear that you had a squad under your command, you have to be more careful in regards to who you engage. The mission that was shown off in the demo takes place in France, and you are a soldier behind enemy lines. This too I thought was an interesting approach as most games up to this point have always focused on the same handful of battles. All the same, Enemy Front intends to focus on battles that are less talked about, but just as important to the outcome of the war. To be fair, World War II games have been much less of a trend lately with most modern Call of Duty and Battlefield games instead focusing on modern day terrorist plots. That took guts, and made me all the more interested in what they had to show. “I know you guys have seen World War II shooters, but this is how we are going to approach it.” Here was a developer that knew that the theme of their game had been done to death, and was not only unapologetic about that fact, but was confident that you would want to play it anyway. The thing that I found interesting when being introduced to City Interactive’s Enemy Front for the first time were the words said before the demo started. Warning: A non-numeric value encountered in /nfs/c12/h02/mnt/222827/domains//html/wp-includes/functions.php on line 64